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Bought new video card

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dbuske
 Post subject: Bought new video card
PostPosted: Wed May 27, 2009 12:06 pm 
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My ATI 9800 pro went down a while ago. I have been using an new (bought new about two years ago) 9600 pro. It is a good card, but I need a card that supports newer GPU functions. Such as newer shaders and newer versions of directx and opengl 2.1.

It was a hard decision. I had to make a choice between more onboard video memory (1gig or 512) or 128 bit or 256 bit memory.

The cards with 256-bit memory required more power than my current power supply could handle.
So, I went with the 1 gig memory and 128-bit memory speed. I hope the extra 512 Gddr memory will make up for not using 256-bit memory. Best I could do for now.

The card is an ATI HD4650 from Gigabyte. It is for AGP 8X.
More info:

ATI Radeon™ HD 4600 Series - GPU Specifications
514 million transistors on 55nm fabrication process
PCI Express 2.0 x16 bus interface
GDDR3/DDR3/DDR2 memory interface (depending on model)
Microsoft® DirectX® 10.1 support
Shader Model 4.1
32-bit floating point texture filtering
Indexed cube map arrays
Independent blend modes per render target
Pixel coverage sample masking
Read/write multi-sample surfaces with shaders
Gather4 texture fetching
Unified Superscalar Shader Architecture
320 stream processing units
Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
Common instruction set and texture unit access supported for all types of shaders
Dedicated branch execution units and texture address processors
128-bit floating point precision for all operations
Command processor for reduced CPU overhead
Shader instruction and constant caches
Up to 128 texture fetches per clock cycle
Up to 128 textures per pixel
Fully associative multi-level texture cache design
DXTC and 3Dc+ texture compression
High resolution texture support (up to 8192 x 8192)
Fully associative texture Z/stencil cache designs
Double-sided hierarchical Z/stencil buffer
Early Z test and Fast Z Clear
Lossless Z & stencil compression (up to 128:1)
Lossless color compression (up to 8:1)
8 render targets (MRTs) with anti-aliasing support
Physics processing support
Dynamic Geometry Acceleration
High performance vertex cache
Programmable tessellation unit
Accelerated geometry shader path for geometry amplification
Memory read/write cache for improved stream output performance
Anti-aliasing features
Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
Up to 24x Custom Filter Anti-Aliasing (CFAA) for superior quality
Adaptive super-sampling and multi-sampling
Gamma correct
Super AA (ATI CrossFireX™ configurations only)
All anti-aliasing features compatible with HDR rendering
Texture filtering features
2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)
128-bit floating point HDR texture filtering
sRGB filtering (gamma/degamma)
Percentage Closer Filtering (PCF)
Depth & stencil texture (DST) format support
Shared exponent HDR (RGBE 9:9:9:5) texture format support
OpenGL 2.0 support
ATI Avivo™ HD Video and Display Platform1
2nd generation Unified Video Decoder (UVD 2)
Enabling hardware decode acceleration of H.264, VC-1 and MPEG-2
Dual stream playback (or Picture-in-picture)
Hardware MPEG-1 and DivX video decode acceleration
Motion compensation and IDCT
ATI Avivo Video Post Processor1
Enhanced DVD up-conversion to HD
Color space conversion
Chroma subsampling format conversion
Horizontal and vertical scaling
Gamma correction
Advanced vector adaptive per-pixel de-interlacing
De-blocking and noise reduction filtering
Detail enhancement
Inverse telecine (2:2 and 3:2 pull-down correction)
Bad edit correction
Automatic dynamic contrast adjustment
Full score in HQV (SD) and HQV (HD) video quality benchmarks
Two independent display controllers
Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display
Full 30-bit display processing
Programmable piecewise linear gamma correction, color correction, and color space conversion
Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays
High quality pre- and post-scaling engines, with underscan support for all display outputs
Content-adaptive de-flicker filtering for interlaced displays
Fast, glitch-free mode switching
Hardware cursor
Two integrated DVI display outputs
Primary supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)2
decondary supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI only)2
Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content3
Two integrated 400 MHz 30-bit RAMDACs
Each supports analog displays connected by VGA at all resolutions up to 2048x15362
DisplayPort™ output support
Supports 24- and 30-bit displays at all resolutions up to 2560x16002
Integrated HD audio controller with up to 2 channel 48 KHz stereo or multi-channel (7.1) AC3 enabling a plug-and-play cable-less audio solution4
HDMI output support
Supports all display resolutions up to 1920x10802
Integrated HD audio controller with support for stereo and multi-channel (up to 7.1) audio formats, including PCM, AC-3, AAC, and DTS, enabling a plug-and-play cable-less audio solution over DisplayPort (or HDMI depending on section)
Integrated AMD Xilleon™ HDTV encoder
Provides high quality analog TV output (component/S-video/composite)
Supports SDTV and HDTV resolutions
Underscan and overscan compensation
Seamless integration of pixel shaders with video in real time
VGA mode support on all display outputs
ATI PowerPlay™ Technology4
Advanced power management technology for optimal performance and power savings
Performance-on-Demand
Constantly monitors GPU activity, dynamically adjusting clocks and voltage based on user scenario
Clock and memory speed throttling
Voltage switching
Dynamic clock gating
Central thermal management – on-chip sensor monitors GPU temperature and triggers thermal actions as required
ATI CrossFireX™ Multi-GPU Technology5
Scale up rendering performance and image quality with two GPUs
Integrated compositing engine
High performance bridge interconnect

1 ATI Avivo™ HD is a technology platform that includes a broad set of capabilities offered by certain ATI Radeon™ HD GPUs. Not all products have all features and full enablement of some ATI Avivo™ HD capabilities may require complementary products.
2 Some custom resolutions require user configuration
3 Playing HDCP content requires additional HDCP ready components, including but not limited to an HDCP ready monitor, Blu-ray or HD DVD disc drive, multimedia application and computer operating system.
4 ATI PowerPlay™ technology consists of numerous power saving features. Not all features may be available in all ATI Radeon HD 4600 Series graphics cards.
5 ATI CrossFireX™ technology requires an ATI CrossFireX Ready motherboard and may require a specialized power supply.

ATI Radeon™ HD graphics chips have numerous features integrated into the processor itself (e.g., HDCP, HDMI, etc.). Third parties manufacturing products based on, or incorporating ATI Radeon HD graphics chips, may choose to enable some or all of these features. If a particular feature is important to you, please inquire of the manufacturer if a particular product supports this feature. In addition, some features or technologies may require you to purchase additional components in order to make full use of them (e.g. a Blu-Ray or HD-DVD drive, HDCP-ready monitor, etc.).

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dbuske
 Post subject: Re: Bought new video card
PostPosted: Thu May 28, 2009 6:04 pm 
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The card came and is working fine. It tests at least twice as fast in fps than my 9600 pro.

I connected my Samsung 214T LCD monitor to the video card using the DVI-D connector. It is working great and I do notice it is faster.

DVI-D - True Digital Video

DVI-D format is used for direct digital connections between source video (namely, video cards) and digital LCD (or rare CRT) monitors. This provides a faster, higher-quality image than with analog, due to the nature of the digital format. All video cards initially produce a digital video signal, which is converted into analog at the VGA output. The analog signal travels to the monitor and is re-converted back into a digital signal. DVI-D eliminates the analog conversion process and improves the connection between source and display.

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Scorpiuscat
 Post subject: Re: Bought new video card
PostPosted: Sun May 31, 2009 10:44 pm 
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Congrats on the new hardware, I always love getting new hardware myself.

What games are you running and have you noticed that you can increase any eye-candy?

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dbuske
 Post subject: Re: Bought new video card
PostPosted: Sat Jun 06, 2009 7:18 am 
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The best game I am running is Prey. I still haven't finished it, because I kept having to reinstall XP. Vista kept loading the wdm driver without asking and opengl would not work. Seems fishy to me.
I am always running Doom, Wolfenstein 3D, Rott, Strife and Unreal. I even have Diakatana installed.

The drivers from Gigabyte work fine, but I cannot get the Ati drivers 9.5 to install. Support said I should be able to install them with no problem. They suggested to return the card.
I have narrowed the problem to the Ati install program. I told Ati but I don't think they paid any attention.
I am keeping the card.

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dbuske
 Post subject: Re: Bought new video card
PostPosted: Sun Aug 09, 2009 11:09 am 
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I am using ATI Tray tools. I found that at the factory it was set to massively overclock the Gddr memory.
I clocked it back to default speed.
I also set the PCI Latency to 128 from 64. I figured the card has 1gig memory and could use a higher latency. Seems to be working fast.

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Scorpiuscat
 Post subject: Re: Bought new video card
PostPosted: Sun Aug 09, 2009 3:47 pm 
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Have you tried it with the ASRock board yet?

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dbuske
 Post subject: Re: Bought new video card
PostPosted: Tue Aug 11, 2009 8:42 am 
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Scorpiuscat wrote:
Have you tried it with the ASRock board yet?

No not yet, maybe tuesday or wed.

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